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When sculpt connected part in sculpt room 3d coat need to select each sculpt layer > so I need to merge to sculpt connected part. only group by UV tile and material groups) (eg I test with simple cube mix obj, then it not separated as part. or I may need to separate each sculpt layer, as same name as each retopo group.īut it may only work each section is clear divided. I may need to merge each retopo groups as one mesh. I actually now think how I can manage it when I bring mesh to sculpt room then geometry sculpt > (I may merge it as one sculpt layer to easy sculpt), I can not bake sculpted normal maps It won't work well, because as soon as you enable the beta feature, you lose benefit of "name correspondance". I don't know if you have tested starting with more than one sculpt objects, and several retopo objects for each meant to become materials of one paint object : I would say that may not necessarily need to separate objects/retopo-groups. But this may not be any help for other workflow. This works well for me because I just wanted re-painting. If so, for re-painting, I should just consolidate all UV maps to one on blender when that object has many materials. Īttached FBX(Ascii), uvmaps_test.fbx, has multi UVmaps, when it's imported to 3dcoat, then we can see all UV maps wrote on the file, but 3dcoat does not know that polygon must be included by which UV set is. > There is no ability to assign different UV maps to the same polygon. (One polygon is included by ONE of UVsets)
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Correctly, as mentioned me by tokikake, Blender can't assign *INDIVIDUAL* UV maps each a polygon.(One vertex/polygon is included by ALL UVmaps)Īs Carlosan said, 3dcoat does not, 3Dcoat can assign only one UV map to a polygon.
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(Un)Fortunately that's not problem for me because also Blender can't assign 2 or more UV maps to one vertex.
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